Leaving mundania: inside the transformative world of live action role-playing games

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Publisher:
Chicago Review Press,
Pub. Date:
2012.
Language:
English
Description
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games such as Dungeons Dragons, historical reenactment, fandom, and good old-fashioned pretend LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
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ISBN:
9781613740675
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Grouping Information

Grouped Work ID 8e75f28b-8cfe-a201-3678-bcc9da5f96a4
Grouping Title leaving mundania inside the transformative world of live action role playing games
Grouping Author stark lizzie
Grouping Category book
Last Grouping Update 2019-01-11 01:52:08AM
Last Indexed 2019-02-17 03:01:59AM

Solr Details

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author Stark, Lizzie.
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display_description Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games such as Dungeons Dragons, historical reenactment, fandom, and good old-fashioned pretend LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
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publishDate 2012
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subject_facet Electronic books, Fantasy games, Role playing, Shared virtual environments -- Social aspects
title_display Leaving mundania : inside the transformative world of live action role-playing games
title_full Leaving mundania : inside the transformative world of live action role-playing games [electronic resource] / Lizzie Stark
title_short Leaving mundania :
title_sub inside the transformative world of live action role-playing games
topic_facet Electronic books, Fantasy games, Role playing, Shared virtual environments, Social aspects