Play at work: how games inspire breakthrough thinking

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"A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways"--
"Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"--
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ISBN:
9781591844792
9781469057132
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Grouped Work ID 92146a39-fd57-4064-fd13-c580fe049336
full_title play at work how games inspire breakthrough thinking
author penenberg adam l
grouping_category book
lastUpdate 2017-06-03 04:46:18AM

Solr Details

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accelerated_reader_point_value 0
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auth_author2 Pabon, Andrés,
author Penenberg, Adam L.
author2-role Pabon, Andrés,narrator., hoopla digital.
author_display Penenberg, Adam L
available_at_catalog Huron Street
detailed_location_catalog Huron Street - Adult Nonfiction
display_description "A fascinating look at how games can help us learn, create, and innovate Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results. Drawing on the latest brain science on attention and engagement plus his own firsthand reporting, Penenberg shows how organizations like Google, Microsoft, hospitals, and the military have used game design in bold new ways"-- "Once thought to be nothing more than diversions for children and nerds, games have become an integral part of everyday life. Educators are trying to make learning more fun by introducing games into the classroom while cutting-edge managers are doing the same in the workplace. Doctors, scientists, and entrepreneurs are deploying games to help solve some of the world's most pressing problems. But according to Adam Penenberg, it's not the games themselves that improve our lives, but rather smart game design and its impact on the brain that can lead us to become immersed in a task we find enjoyable. The individuals and institutions that have used games to achieve this effect are often rewarded with astounding results"--
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id 92146a39-fd57-4064-fd13-c580fe049336
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owning_location_catalog Huron Street
primary_isbn 9781591844792
publishDate 2013
record_details hoopla:MWT11258744|eAudiobook|Audio Books|Unabridged.|English|Gildan Audio ,|2013.|1 online resource (1 audio file (8hr., 30 min.)) : digital., ils:946531|Book|Books||English|Portfolio/Penguin,|c2013.|244 p. ; 24 cm.
recordtype grouped_work
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subject_facet BUSINESS & ECONOMICS / General, BUSINESS & ECONOMICS / Organizational Behavior, BUSINESS & ECONOMICS / Workplace, Creative thinking, Management games, PSYCHOLOGY / Creative Ability, Play, Problem solving, Work environment
title_display Play at work : how games inspire breakthrough thinking
title_full Play at work : how games inspire breakthrough thinking / Adam L. Penenberg, Play at work : how games inspire breakthrough thinking [electronic resource] / Adam L. Penenberg
title_short Play at work :
title_sub how games inspire breakthrough thinking
topic_facet BUSINESS & ECONOMICS / General, Creative thinking, Management games, Play, Problem solving, Work environment